I supported the redesign of the UI and progression systems for the Chapter 4 Season 1 Battle Pass. My work as a producer was largely done in Jira, capturing multidisciplinary feedback during daily build reviews. This also included translating existing design documentation into actionable tasks, often while it was actively being worked on.
While not my primary focus, I also supported content. This included tracking asset statuses with downstream teams and coordinating follow-ups when necessary.
My work on the Battle Pass was done in addition to my existing responsibilities as a Player Investment production intern.