I supported the initial explorations into a Fortnite x Rocket League crossover before moving onto other projects.
My work as a producer primarily involved serving as a production point of contact between Pysonix and Fortnite developers. This included traditional production work like scheduling meetings, capturing actionable work, disseminating notes, etc.
The software I used included Jira, Miro, Google Docs, and Google Sheets.
My work on the Rocket League crossover was done in addition to my existing responsibilities as a Product Design production intern.