About
I owned our gameplay design, UX, UI, visual direction, and sprite art.
The software I used included Unity, Photoshop, Google Docs, Trello, and GitHub Desktop.
Media
Process
Picture Perfect started as a microgame in a WarioWare-style game for the 2021 Scribble Jam.
The team ended up liking the microgame concept a whole lot more.
Gameplay ended up being surprisingly easy to implement (wish that was true all the time), so we immediately went to work creating our paintings. By the end of the jam we had a solid pipeline: our programmer churned out concepts and I spruced them up.
Despite featuring ten unique paintings, Picture Perfect really only has two. Each painting falls into one of two categories, which I call "discover" and "duplicate" paintings. I'd like to think their names are pretty self-explanatory.
Below is an example of a discover painting.
Like the pumpkin painting earlier, here's another duplicate painting.
Once a painting is finished it's rated. Depending on the painting, players can earn one of 3 different ribbons for their artistic endeavors.
But it wasn't always that way. Picture Perfect originally had a traditional star rating system. It got scrapped early on, as I feel like star ratings only recognize perfection, everything else being "incomplete." But more importantly, there's no humor in it!
You can play Picture Perfect on itch.io.
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